2.6 Instructional Design
Candidates model and facilitate the effective use of research-based best practices in instructional design when designing and developing digital tools, resources, and technology-enhanced learning experiences. (PSC 2.6/ISTE 2f)
Artifact: Internet Lesson Plan
Reflection:
The artifact that I have decided to use for this standard is the Multimedia Design Project. I created the Multimedia Design Project during the summer of 2013 in ITEC 7445. The project is a webquest about volcanoes. It is designed for a 5th grade science class.
Standard 2.6, Instructional Design states, “Candidates model and facilitate the effective use of research-based best practices in instructional design when designing and developing digital tools, resources, and technology-enhanced learning experiences.” This standard establishes the importance of content and technology lessons being designed around research-based practices.
In the Multimedia Design Project, I use the 5th grade science standards and developed a technology based collaborative learning experience about volcanoes. Research informs us that students learn best through peer interaction. Therefore, the assignment was designed to allow students to work in pairs/trios. Students complete the assignment from the perspective of a scientific researcher by analyzing data facts to determine the causes of the increase of volcanic activity in a particular part of the world. The webquest was created through Weebly. Students could access the site through the Internet by typing in the site address. The webquest contained links to articles, maps, and other interactive resources. Students used the resources on the webquest to answer the guiding questions that were asked. Students will create a multimedia presentation that details their findings.
From completing the Mulitmedia Design Project, I learned that developing digital lessons is not as intimidating as I once believed it to me. This assignment was my first example of using research-based practice in creating a digital tool. Once I completed this assignment, I had the confidence to create other lessons using digital tools.
The work that went into developing this artifact impacts staff development and student achievement. Students were able to use the webquest when they studied volcanoes, which made the learning experience more engaging. However, the skills that I learned to develop the webquest helped me to help so many of my colleagues. I have informally taught them how to create their own webquest. Formally, I have presented how to use Weebly to create a webquest at ESL professional development offered by our district. Prior to the creation of this assignment, most of the teachers I know were only using webquests that were already created on the Internet.
The artifact that I have decided to use for this standard is the Multimedia Design Project. I created the Multimedia Design Project during the summer of 2013 in ITEC 7445. The project is a webquest about volcanoes. It is designed for a 5th grade science class.
Standard 2.6, Instructional Design states, “Candidates model and facilitate the effective use of research-based best practices in instructional design when designing and developing digital tools, resources, and technology-enhanced learning experiences.” This standard establishes the importance of content and technology lessons being designed around research-based practices.
In the Multimedia Design Project, I use the 5th grade science standards and developed a technology based collaborative learning experience about volcanoes. Research informs us that students learn best through peer interaction. Therefore, the assignment was designed to allow students to work in pairs/trios. Students complete the assignment from the perspective of a scientific researcher by analyzing data facts to determine the causes of the increase of volcanic activity in a particular part of the world. The webquest was created through Weebly. Students could access the site through the Internet by typing in the site address. The webquest contained links to articles, maps, and other interactive resources. Students used the resources on the webquest to answer the guiding questions that were asked. Students will create a multimedia presentation that details their findings.
From completing the Mulitmedia Design Project, I learned that developing digital lessons is not as intimidating as I once believed it to me. This assignment was my first example of using research-based practice in creating a digital tool. Once I completed this assignment, I had the confidence to create other lessons using digital tools.
The work that went into developing this artifact impacts staff development and student achievement. Students were able to use the webquest when they studied volcanoes, which made the learning experience more engaging. However, the skills that I learned to develop the webquest helped me to help so many of my colleagues. I have informally taught them how to create their own webquest. Formally, I have presented how to use Weebly to create a webquest at ESL professional development offered by our district. Prior to the creation of this assignment, most of the teachers I know were only using webquests that were already created on the Internet.