2.7 Assessment
Candidates model and facilitate the effective use of diagnostic, formative, and summative assessments to measure student learning and technology literacy, including the use of digital assessment tools and resources. (PSC 2.7/ISTE 2g)
Artifact: Internet Lesson Plan
Reflection:
The artifact that I have decided to use for this standard is the Multimedia Design Project. I created the Multimedia Design Project during the summer of 2013 in ITEC 7445. The project is a webquest about volcanoes. It is designed for a 5th grade science class.
Standard 2.7, Assessment states, “Candidates model and facilitate the effective use of diagnostic, formative, and summative assessments to measure student learning and technology literacy, including the use of digital assessment tools and resources.” This standard establishes the importance of content being assessed through the use of technology. In the Multimedia Design Project, I use the 5th grade science standards and developed a technology based collaborative learning experience about volcanoes. Students work in pairs/trios to find answers to questions posed in the webquest. Formative progress checks were made through teacher observation and questioning. The teacher observation notes were communicated to students using sticky notes. Students created a multimedia presentation that details their findings. A rubric was used to assess students’ grammar/language usage, understanding of content, organization of material on slide, and contribution to the collaborative learning experience. The rubric was use to assess the summative product and experience.
From completing the Mulitmedia Design Project, I learned that digital experiences deserve a formal means of assessment attached to them. The assessment helps to make the experience more meaningful for the students. In addition, it provides the teacher with insight concerning whether or not the goals of the assignment were accomplished. It is important that we monitor and assess technology experiences to ensure the experience academically fulfilling.
The work that went into developing this artifact impacts student achievement. Student achievement is impact because the webquest provides an authentic learning experience in which students’ critical thinking skills are assessed. A rubric is used to assess the experience. A unique feature of the design of this webquest is that every student can contribute to the learning experience at his/her level of readiness.
The artifact that I have decided to use for this standard is the Multimedia Design Project. I created the Multimedia Design Project during the summer of 2013 in ITEC 7445. The project is a webquest about volcanoes. It is designed for a 5th grade science class.
Standard 2.7, Assessment states, “Candidates model and facilitate the effective use of diagnostic, formative, and summative assessments to measure student learning and technology literacy, including the use of digital assessment tools and resources.” This standard establishes the importance of content being assessed through the use of technology. In the Multimedia Design Project, I use the 5th grade science standards and developed a technology based collaborative learning experience about volcanoes. Students work in pairs/trios to find answers to questions posed in the webquest. Formative progress checks were made through teacher observation and questioning. The teacher observation notes were communicated to students using sticky notes. Students created a multimedia presentation that details their findings. A rubric was used to assess students’ grammar/language usage, understanding of content, organization of material on slide, and contribution to the collaborative learning experience. The rubric was use to assess the summative product and experience.
From completing the Mulitmedia Design Project, I learned that digital experiences deserve a formal means of assessment attached to them. The assessment helps to make the experience more meaningful for the students. In addition, it provides the teacher with insight concerning whether or not the goals of the assignment were accomplished. It is important that we monitor and assess technology experiences to ensure the experience academically fulfilling.
The work that went into developing this artifact impacts student achievement. Student achievement is impact because the webquest provides an authentic learning experience in which students’ critical thinking skills are assessed. A rubric is used to assess the experience. A unique feature of the design of this webquest is that every student can contribute to the learning experience at his/her level of readiness.